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Environment Map (Moxy Treetops)

These are some screenshots from our jungle biome / Moxy Treetops map, a monumental effort was put in by the team to make these fully playable for the closed beta of Evercore Heroes. A massive amount of work went on behind the scenes to get all the assets setup and working, with master shaders, dynamic lighting systems and a whole host of instanced materials. A lot of testing and quality/memory diagnosing was performed over many hours as these maps were designed and setup. Credit is due to the whole team at Vela who were responsible for getting this over the line, in particular though the following people should be mentioned:
https://www.artstation.com/bruceglidewell
https://www.artstation.com/digitalclay
https://www.artstation.com/dylancheung
https://www.artstation.com/masoncheungdesign
https://www.artstation.com/troyzerk
https://www.artstation.com/henri_scharr
Alexis Meade - Technical Director
(https://www.linkedin.com/in/alexismeade/)
Elodie Thomas - Tech Art Lead
(https://www.linkedin.com/in/élodie-thomas-81622146)
Jihyun Shin - Senior VFX Artist
(https://silvry0607.wixsite.com/silvrywave/)
Steph Charij - Senior Designer
(https://www.linkedin.com/in/stephcharij/)