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Peeled Paint / Concrete

Chipped Paint & Concrete shader, 100% substance designer and rendered in marmoset.

Study into procedural damage across a surface, using material blending with a mask-driven area selector and swapp-able baseColour for the paint. I also tried ou tthe new integer nodes in substance to see if i could dynamically adjust the spread of cracks at the edges of where the paint is chipping, it was a joy to use, thanks Allegorithmic!

Feel free to comment / leave any thoughts on this. I'm planning to put it into a game engine to see how it stacks up, will adjust and repost as necessary. I'd also like to add different layers underneath the concrete.

Also, again thanks to Darko Mitev for the concrete reference he found me, was super-useful :)