I made this scene as a way of testing my skills in substance in a realtime environment, I learned a lot while making these materials and props - mostly about the substance baker and setting up directional 3D projections in SD. It's hard to determine exactly how long this took me as I mostly worked after hours on it. All in all, I probably spent a couple weeks on it. Hope you like it and please feel free to comment.
Thanks to Dete for his tutorials and a Special Thanks to Darko Mitev for the HDRI's and reference image of the bark that helped me push the quality to the next level, also a huge thanks to everyone who helped me along the way - for their feedback and support.